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=||Classes | Magician
Magician

You will be able to job change to a Magician from the Vagrant class at level 15.

Magician is a job class that involves dealing magical damage from a distance by casting spells. You will learn spells as skills, and be able to use them to deal massive damage to monsters.You can deal even more damage by following the elemental chart. [insert link with chart on which element is weak/strong against which]You will have lower defense, lower HP, and a delay time in casting spells, but you are able to cast massively damaging spells if you do it right.As a Magician you will use staves and wands to cast magic spells. You will also be wearing light armor.A useful stat for Magician is Int. (Intelligence), which will increase your magic attack power, and maximum MP.

When you reach level 60, you will be able to change your job class to either Psykeeper or Elementer.

Levelup Thread
Skills
Images
Name
Description
Requirement
master level
Mental Strike
Non-elemental light magic damage with a high damage to MP ratio
Chr-Lv 15
20
Fire Boomerang
Basic Fire damage
Mental strile Lv 3, Chr-Lv18
20
Hot Air
Weak fire spell with a weak DOT(Damage Over Time) effect
Fire Boomerang Lv 25, Chr-Lv25
20
Fire Strike
Advanced Fire damage. Adds effect of the enemy being weak against Wind spells for a very brief moment(enough to get off one enhanced wind if cast normally, 2-4 if cast using combo slot)
Hot Air Lv7, Chr-Lv 30
20
Sword Wind
Basic Wind damage
Mental strike Lv5, Chr-Lv 20
20
Strong Wind
Intermediate Wind damage with a small amount of knockback applied to the enemy
Sword wind Lv5, Chr-Lv 25
20
Wind Cutter
Advanced Wind damage
Strong wind Lv7, Chr-Lv 30
20
Ice Missile
Basic Water damage with a chance of slowing down enemy movement
Mental strike Lv3, Chr-Lv 25
20

Water Ball
Intermediate Water damage. At certain levels, amount of water balls fired increases, increasing damage
Ice Missle Lv5, Chr-Lv 25
20

Spring Water
Advanced Water damage. Adds effect of enemy being weak to Water spells for a very brief moment
Water Ball Lv7, Chr-Lv 30
20

Lightning Ball
Basic Lightning damage
Mental strike Lv5, Chr-Lv 18
20

Lightning Palm
Intermediate Lightning damage
Lightening Ball Lv5, Chr-Lv 25
20

Lightning Shock
Advanced Lightning damage
Lightening Palm Lv7, Chr-Lv 30
20

Spike Stone
Basic Earth damage with a chance of stunning the enemy
Mental strike Lv2, Chr-Lv 18
20

Rock Crash
Rock Crash Lv5, Chr-Lv 25
20

Looting
A chance of immobilizing the enemy. However, they still have a chance of attacking when ranged
Rock Crash Lv7, Chr-Lv 30
20

Blink Pool
Teleports you a short distance. Distance increases slightly as you level the spell
Mental strike Lv3, Chr-Lv 30
20
 

Mental Strike
Char. Lv15
¡ú

Fire Boomerang
Char. Lv18
Mental StrikeLv3
¡ú

Hot Air
Char. Lv25
Fire BoomerangLv5
¡ú

Fire Strike
Char. Lv30
Hot AirLv7
¡ú

Sword Wind
Char. Lv20
Mental StrikeLv5
¡ú

Strong Wind
Char. Lv25
Sword WindLv5
¡ú

Wind Cutter
Char. Lv30
Strong WindLv7
¡ú

Ice Missle
Char. Lv20
Mental StrikeLv3
¡ú

Water Ball
Char. Lv25
Ice MissleLv5
¡ú

Spring Water
Char. Lv30
Water BallLv7
¡ú

Lightning Ball
Char. Lv18
Mental StrikeLv5
¡ú

Lightning Palm
Char. Lv25
Lightning BallLv5
¡ú

Lightning Shock
Char. Lv30
Lightning PalmLv7
¡ú

Spike Stone
Char. Lv18
Mental StrikeLv2
¡ú

Rock Crash
Char. Lv25
Spike StoneLv5
¡ú

Looting/Rooting/Routing
Char. Lv30
Rock CrashLv7
¡ú

Blink Pool
Char. Lv30
Mental StrikeLv3
 
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