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Images
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Name |
Description |
Requirement |
master level |
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Mental Strike |
Non-elemental light magic damage with a high damage to MP ratio |
Chr-Lv 15 |
20 |
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Fire Boomerang |
Basic Fire damage |
Mental strile Lv 3, Chr-Lv18 |
20 |
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Hot Air |
Weak fire spell with a weak DOT(Damage Over Time) effect |
Fire Boomerang Lv 25, Chr-Lv25 |
20 |
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Fire Strike |
Advanced Fire damage. Adds effect of the enemy being weak against Wind spells for a very brief moment(enough to get off one enhanced wind if cast normally, 2-4 if cast using combo slot) |
Hot Air Lv7, Chr-Lv 30 |
20 |
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Sword Wind |
Basic Wind damage |
Mental strike Lv5, Chr-Lv 20 |
20 |
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Strong Wind |
Intermediate Wind damage with a small amount of knockback applied to the enemy
|
Sword wind Lv5, Chr-Lv 25 |
20 |
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Wind Cutter |
Advanced Wind damage |
Strong wind Lv7, Chr-Lv 30 |
20 |
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Ice Missile |
Basic Water damage with a chance of slowing down enemy movement |
Mental strike Lv3, Chr-Lv 25 |
20 |
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Water Ball
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Intermediate Water damage. At certain levels, amount of water balls fired increases, increasing damage |
Ice Missle Lv5, Chr-Lv 25 |
20 |
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Spring Water
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Advanced Water damage. Adds effect of enemy being weak to Water spells for a very brief moment |
Water Ball Lv7, Chr-Lv 30 |
20 |
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Lightning Ball
|
Basic Lightning damage |
Mental strike Lv5, Chr-Lv 18 |
20 |
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Lightning Palm
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Intermediate Lightning damage |
Lightening Ball Lv5, Chr-Lv 25 |
20 |
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Lightning Shock
|
Advanced Lightning damage |
Lightening Palm Lv7, Chr-Lv 30 |
20 |
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Spike Stone
|
Basic Earth damage with a chance of stunning the enemy |
Mental strike Lv2, Chr-Lv 18 |
20 |
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Rock Crash
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Rock Crash Lv5, Chr-Lv 25 |
20 |
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Looting
|
A chance of immobilizing the enemy. However, they still have a chance of attacking when ranged |
Rock Crash Lv7, Chr-Lv 30 |
20 |
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Blink Pool
|
Teleports you a short distance. Distance increases slightly as you level the spell |
Mental strike Lv3, Chr-Lv 30 |
20 |